Developing Plugins for Unity with C#

Introduction to Unity and Plugin Development Unity is a powerful game engine that supports 2D and 3D game development, as well as the creation of interactive simulations and experiences. One of the key features of Unity is its extensibility through plugins, which allow developers to add custom functionality to the engine. In this article, we will explore how to develop plugins for Unity using C#. Setting Up Your Environment Before you start developing plugins, you need to set up your development environment....

September 9, 2024 · 4 min · 850 words · Maxim Zhirnov

Developing Plugins for Vim using Vimscript

Introduction to Vimscript Vimscript is the scripting language used by the Vim text editor to extend its functionality. It allows users to automate tasks, create custom commands, and develop plugins that can significantly enhance the editing experience. In this article, we will delve into the process of developing plugins for Vim using Vimscript, providing practical examples and step-by-step instructions. Structure of Vim Directories Before diving into plugin development, it’s essential to understand the structure of Vim directories where plugins are stored....

September 9, 2024 · 4 min · 686 words · Maxim Zhirnov

Developing Webpack Plugins with TypeScript

Introduction to Webpack and TypeScript Webpack is a powerful module bundler for JavaScript applications, allowing developers to structure their code into modules and manage dependencies efficiently. When combined with TypeScript, a statically typed superset of JavaScript, developers can enhance their codebase with better type safety and maintainability. In this article, we will explore how to develop Webpack plugins using TypeScript, providing a step-by-step guide and practical examples. Setting Up the Environment Before diving into plugin development, ensure you have the necessary tools installed:...

September 8, 2024 · 3 min · 601 words · Maxim Zhirnov