Introduction to Distributed Consensus and Raft

In the world of distributed systems, achieving consensus among nodes is a critical task. It ensures that all nodes in a cluster agree on a single state, even in the face of failures. One of the most popular and understandable consensus algorithms is Raft, designed to be more approachable than its predecessor, Paxos. In this article, we’ll delve into the world of Raft and implement a distributed consensus system using Go.

Why Raft?

Raft is named after its key characteristics: Reliable, Replicated, Redundant, And Fault-Tolerant. It was created to simplify the process of achieving consensus in distributed systems, making it easier to understand and implement compared to other algorithms like Paxos.

Basic Components of Raft

Leader Election

In a Raft cluster, nodes can be in one of three states: Leader, Follower, or Candidate. The Leader is responsible for managing the log and ensuring that all Followers are in sync. Here’s a simplified overview of the leader election process:

sequenceDiagram participant Follower1 as Follower 1 participant Follower2 as Follower 2 participant Follower3 as Follower 3 participant Candidate as Candidate Note over Follower1,Follower3: Leader failure detected Follower1->>Follower2: RequestVote Follower1->>Follower3: RequestVote Follower2->>Follower1: VoteGranted Follower3->>Follower1: VoteGranted Note over Follower1: Majority votes received Follower1->>Follower2: BecomeLeader Follower1->>Follower3: BecomeLeader

When the Leader fails, Followers detect this through the absence of heartbeat messages and transition to the Candidate state. They then start an election by sending RequestVote RPCs to other nodes. The first Candidate to receive a majority of votes becomes the new Leader.

Log Replication

Once a Leader is elected, it is responsible for log replication. Here’s how it works:

  • Client Request: A client sends a request to the Leader to perform an operation (e.g., setting a key-value pair).
  • Log Entry: The Leader adds this request as a log entry and sends it to all Followers.
  • Majority Consensus: The Leader waits for a majority of Followers to acknowledge the log entry.
  • Commit: Once a majority is achieved, the Leader commits the log entry and applies it to its state machine.
  • State Machine Update: Followers learn about the committed log entry from the Leader and apply it to their local state machines.

Implementing Raft in Go

Setting Up the Project

To start, you need to set up a Go project. Here’s a basic structure:

package main

import (
    "fmt"
    "log"
    "net"
    "net/http"
    "sync"
)

type Node struct {
    ID        uint64
    Address   string
    State     string // Leader, Follower, Candidate
    Log       []LogEntry
    Peers     []Node
    Mutex     sync.Mutex
}

type LogEntry struct {
    Command  []byte
    Term     uint64
    Index    uint64
}

func main() {
    // Initialize nodes
    nodes := []Node{
        {ID: 1, Address: "localhost:8080", State: "Follower"},
        {ID: 2, Address: "localhost:8081", State: "Follower"},
        {ID: 3, Address: "localhost:8082", State: "Follower"},
    }

    // Start each node
    for _, node := range nodes {
        go startNode(node)
    }

    // Start HTTP server for client requests
    http.HandleFunc("/set", setHandler)
    http.HandleFunc("/get", getHandler)
    log.Fatal(http.ListenAndServe(":8080", nil))
}

Leader Election

Here’s a simplified implementation of the leader election process:

func startNode(node Node) {
    // Start listening for incoming connections
    ln, err := net.Listen("tcp", node.Address)
    if err != nil {
        log.Fatal(err)
    }

    // Handle incoming connections
    go func() {
        for {
            conn, err := ln.Accept()
            if err != nil {
                log.Println(err)
                return
            }
            go handleConnection(conn, node)
        }
    }()

    // Periodically check for leader failure
    go func() {
        for {
            time.Sleep(150 * time.Millisecond)
            if node.State == "Follower" {
                // Check if heartbeat received within timeout
                if !heartbeatReceived(node) {
                    // Transition to Candidate state and start election
                    node.State = "Candidate"
                    startElection(node)
                }
            }
        }
    }()
}

func startElection(node Node) {
    // Send RequestVote RPCs to all peers
    for _, peer := range node.Peers {
        go func(peer Node) {
            resp, err := requestVote(peer, node)
            if err != nil {
                log.Println(err)
                return
            }
            if resp.VoteGranted {
                // Increment vote count
                node.Mutex.Lock()
                node.Votes++
                node.Mutex.Unlock()
                // Check if majority votes received
                if node.Votes > len(node.Peers)/2 {
                    node.State = "Leader"
                    // Send heartbeats to followers
                    go sendHeartbeats(node)
                }
            }
        }(peer)
    }
}

Log Replication

Here’s how you can implement log replication:

func setHandler(w http.ResponseWriter, r *http.Request) {
    key := r.FormValue("key")
    value := r.FormValue("value")

    // Create log entry
    logEntry := LogEntry{
        Command:  []byte(fmt.Sprintf("set %s %s", key, value)),
        Term:     currentTerm,
        Index:    len(leader.Log),
    }

    // Add log entry to leader's log
    leader.Log = append(leader.Log, logEntry)

    // Send AppendEntries RPCs to followers
    for _, follower := range leader.Peers {
        go appendEntries(follower, logEntry)
    }

    // Wait for majority consensus
    for {
        if majorityConsensus(logEntry.Index) {
            // Commit log entry
            commitLogEntry(logEntry)
            break
        }
        time.Sleep(10 * time.Millisecond)
    }

    w.Write([]byte("Set operation successful"))
}

func appendEntries(follower Node, logEntry LogEntry) {
    resp, err := appendEntriesRPC(follower, logEntry)
    if err != nil {
        log.Println(err)
        return
    }
    if resp.Success {
        // Update matchIndex and nextIndex
        follower.MatchIndex = logEntry.Index
        follower.NextIndex = logEntry.Index + 1
    }
}

State Machine

The state machine applies the committed log entries:

type StateMachine struct {
    Data map[string]string
}

func (sm *StateMachine) Apply(cmd []byte) ([]byte, error) {
    command := string(cmd)
    parts := strings.Split(command, " ")
    if parts == "set" {
        sm.Data[parts] = parts
    } else if parts == "get" {
        return []byte(sm.Data[parts]), nil
    }
    return nil, nil
}

func commitLogEntry(logEntry LogEntry) {
    result, err := stateMachine.Apply(logEntry.Command)
    if err != nil {
        log.Println(err)
        return
    }
    logEntry.Result = result
}

Visualization with Mermaid

Here is a sequence diagram showing the interaction between nodes during log replication:

sequenceDiagram participant Leader as Leader participant Follower1 as Follower 1 participant Follower2 as Follower 2 Note over Leader,Follower2: Client sends set request to Leader Leader->>Follower1: AppendEntries Leader->>Follower2: AppendEntries Follower1->>Leader: Success Follower2->>Leader: Success Note over Leader: Majority consensus achieved Leader->>Follower1: Heartbeat Leader->>Follower2: Heartbeat Note over Leader,Follower2: Log entry committed and applied to state machine

Conclusion

Implementing Raft in Go is a complex but rewarding task. It requires a deep understanding of distributed systems and consensus algorithms. By following the steps outlined above, you can build a robust distributed consensus system that ensures data consistency across multiple nodes.

Remember, this is just a starting point. Real-world implementations need to handle more complex scenarios such as network partitions, split brain problems, and performance optimizations. However, with this foundation, you’re well on your way to mastering distributed consensus with Raft. Happy coding